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weSkelDOCUMENTATION
Documentation/Utilities/Chroma

Color & visual cues

Chroma

Apply Viewport and Outliner colors to the selection and keep your colors organized in palettes.

ViewportOutlinerPalettes

Chroma colors objects in the viewport and Outliner, and manages your palettes.

Chroma icon

In the weSkel shelf, click the Chroma icon.
Its tooltip reads Open Chroma.

From Python
from weSkel.src.ui import chroma
chroma.show_dockable(floating=True) # Floating by default; dock where you prefer.
# chroma.show() # Alternative: standalone floating window.

Maya may restore the saved docking state when reopening the tool.

1Targets 2Picker 3Current color 4Palettes 5Actions 6Status
weSkel Chroma · interface overview, Poseidon theme.
Reference Purpose
1 · Targets Viewport changes display colors; Outliner changes name colors in the Outliner. Both can be enabled.
2 · Picker Choose hue and saturation in the wheel, then adjust brightness with the slider.
3 · Current color Displays the current color. Click it to open Advanced Color Picker.
4 · Palettes Switch between Picker and palettes. Manage… opens the palette manager.
5 · Actions Apply Color applies, Get Color reads the selection, and Reset restores default colors.
6 · Status Reports the selection and action result, including skipped or blocked targets.
Step Action
1 · Selection Select the objects to color in Maya.
2 · Targets Enable Viewport, Outliner, or both.
3 · Color Choose a color in the picker or click a palette swatch.
4 · Apply Click Apply Color. Double-clicking a swatch also applies its color.

A single color click prepares your choice; it does not edit the scene. Check the status message after applying.

Advanced Color Picker is the color picker shared by weSkel tools: wheel, brightness and HEX / RGB / HSV input.

1Hue / saturation 2Brightness 3Values 4Confirm
Advanced Color Picker · precise color values.
Reference Purpose
1 · Hue / saturation Choose the color in the wheel.
2 · Brightness Adjust value, from black to the chosen color.
3 · Values HEX, RGB, and HSV stay synchronized. Click the RGB label to switch between 0–255 and 0–1 ranges.
4 · Confirm Apply confirms the color; Cancel discards the edit.

Opened from Color, Apply updates Chroma’s current color. Then click Apply Color to edit the scene. Opened from the manager, it confirms the palette color.

The Palette list provides six palettes. A swatch is one color sample; a palette groups several swatches.

A swatch click changes the current color without editing the scene.
Palette Colors
Grayscale Shades of gray.
Maya Basics Maya’s basic colors.
Pastel Soft tones.
Rigging Left, center, and right cues, with complementary colors.
Warm Warm tones.
Cool Cool tones.

Single-click to select a color; double-click to apply it to the selection and enabled operations. Built-in palettes are read-only: make a copy to customize them.

Click Manage… to open Manage Chroma Palettes.

1Library 2Actions 3Colors
Manage Chroma Palettes · library and custom “Studio Controls” palette.
Reference Purpose
1 · Library Select a palette.
+ New Palette: create a palette.
Reload: read the files again.
2 · Name and actions Rename renames the custom palette. Delete removes its palette after confirmation.
3 · Colors Click + to add a color, or a swatch to edit it. Drag swatches to reorder them.

Click + New Palette.

1Name 2Starting point 3Create
New Chroma Palette · start from an existing palette.
Reference Purpose
1 · Name Give your palette a name.
2 · Start from Choose From scratch for an empty palette, or an existing palette to copy it.
3 · Create Creates the palette and opens it in the manager.

In a custom palette, click +, choose a color in Advanced Color Picker, then click Apply. To edit a swatch, click it; its picker also offers Delete.

Add a color, then move its swatch within the palette.

Changes are saved automatically in user_data/chroma/palettes. They are kept separately from weSkel’s code and are not part of the scene’s Undo history.

Selection and limits
Maya selection Viewport Outliner
Transform Its direct child curve or mesh shapes. The selected transform.
Joint Its compatible shapes, or the joint if it has none. The selected joint.
Shape or components The whole shape. Its immediate parent.

Nested groups are not traversed; intermediate shapes are ignored. The status message reports incompatible or blocked targets.

Read a color

Get Color reads the selection for the enabled targets (Viewport, Outliner), without editing the scene. If one color is found, it becomes Chroma’s current color.

Message Meaning
mixed colors The selection contains several colors.
Viewport / Outliner conflict Viewport and Outliner return different colors.
empty No usable color.
Reset colors

Reset restores the selection’s default colors, only for the enabled targets (Viewport, Outliner).

Undo / redo

Each color application or reset can be undone or redone as one Maya operation. Palette edits are saved separately and are not part of the scene’s Undo history.