In Module Manager, choose Arm in Module Bank, or its instance in Scene Modules.
| Reference | Purpose |
|---|---|
| 1 · Side & Mirror | Choose the source side, L or R. Mirror, enabled by default, builds both sides. |
| 2 · Colors | Main Color regenerates the source-side palette; Output Color sets the deformation joint color. |
| 3 · Topology | Enable FK, IK, or both. At least one branch must remain active. |
| 4 · IK Options | Adds IK Offset, Twist, Stretch and Soft IK. These options require the IK branch. |
| 5 · Helpers | Shoulder Unroll and Wrist Twist each add one deformation output and joint per side. |
| 6 · Design | SHAPE and COLOR set the appearance of FK Chain, IK Targets, Pole Vector, Blend and Options. |
All options are enabled by default. On an existing instance, configuration changes require Rebuild; shapes and colors apply immediately.