In Module Manager, choose Leg in Module Bank, or its instance in Scene Modules.
| Reference | Purpose |
|---|---|
| 1 · Side & Mirror | Choose the source side, L or R. Mirror, enabled by default, builds both legs around one shared central pelvis. |
| 2 · Colors | Main Color regenerates the source-side palette; Output Color sets the deformation joint color. |
| 3 · FK / IK | Enable FK, IK, or both; at least one branch must remain active. Ankle Local adds a local ankle control to the FK branch. |
| 4 · IK Options | Adds IK Offset, Twist, Stretch and Soft IK. These options require the IK branch, which also includes the reverse foot. |
| 5 · Helpers | Hip Unroll and Ankle Unroll each add an output and joint to compensate for twist at the hip or ankle. |
| 6 · Design | SHAPE and COLOR set the appearance of the pelvis, FK controls, IK foot, Pole Vector, Blend and Options. |
All options are enabled by default. Configuration changes require Rebuild on an existing instance; shapes and colors apply immediately.