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Documentation/Rigging/Spine

Procedural modules

Spine

Spine with reorderable control layers.

BipedBodyC

Spine builds a central spine with reorderable FK, IK and Reverse FK layers, optional Tweak controls and a deformation joint chain.

In Module Manager, choose Spine in Module Bank, or its instance in Scene Modules.

1Side 2Output Color 3Topology 4Layers
Spine · CONFIGURATION · Poseidon theme. Tweak enabled.
Reference Purpose
1 · Side Central module: C only, without mirroring.
2 · Output Color Deformation joint color. On a built instance, changes apply immediately.
3 · Topology Placers sets the number of placement handles; Outputs, the number of deformation outputs and joints. Defaults: 3 placers, 5 outputs.
4 · Layers Enable layers and drag FK, IK or Reverse FK to change their order. Tweak stays last. COUNT sets the number of controls; SHAPE and COLOR set their appearance.

Count, activation and order changes require Rebuild on an existing instance. Shape and color changes apply immediately.

Minimums: 2 placers and 3 outputs. The output count must also cover the controller count of each active FK or Reverse FK chain. At least one FK, IK or Reverse FK layer must remain active.

Place the first placer at the spine base, the last at its tip, and the intermediate placers along the desired curve. The placement curve follows their translations live; placer rotation and scale are locked.

Controller Role
FK Chain from base to tip. 3 controls by default, 2 minimum.
IK Three fixed controls: Base, Mid and Tip, for the spine ends and center.
Reverse FK Chain from tip to base. 3 controls by default, 2 minimum.
Tweak Local adjustments composed last. Disabled by default; adjustable count, 1 minimum, initially matching the outputs.
Options Dedicated control for layer visibility and volume compensation.

The default order is FK → IK → Reverse FK. Layers compose together; this is not an FK/IK switch. The preview below includes Tweak.

Module Preview
Spine · Module Preview · Tweak enabled.
Setting Effect
FK Visibility, IK Visibility, Reverse FK Visibility, Tweak Visibility Show each layer’s controls without disabling its deformation. Initially, only the first layer is visible.
Volume Weight Blends volume compensation from 0 to 1; default 1. Keyable.
Volume Power Sets the compensation strength during stretching or compression, from 0 to 2; default 0.5.

Compensation acts across the spine, strongest around the middle and fading to zero at both ends.

Ports are central (C) and expose the driver and reference matrix channels.

Direction Port Role
Input base Incoming motion at the spine base.
Output base First deformation output.
Output tip Last deformation output.
Output rev_pelvis Pelvis motion from Reverse FK, isolated from the other layers. Without Reverse FK, follows the base frame.
Outputs deformation_01… Outputs distributed along the spine; their count follows Outputs.