In Module Manager, choose Hand in Module Bank, or its instance in Scene Modules.
| Reference | Purpose |
|---|---|
| 1 · Side & Display | Side chooses the source side; Mirror, enabled by default, builds both sides. Display sets controller size, curve width and hiding during playback. |
| 2 · Colors | Main Color regenerates the source-side palette; Output Color sets the deformation joint color. |
| 3 · Topology | Fingers keeps 0 to 4 fingers in Index, Middle, Ring, Pinky order. Thumb adds the thumb independently. Default: 4 fingers and the thumb. |
| 4 · IK | T / I / M / R / P enables IK for Thumb, Index, Middle, Ring or Pinky. None by default. Stretch and Soft IK add the corresponding settings to the IK targets. |
| 5 · Adjustments | Adjustment Joints adds a corrective joint per finger segment. Rotate Amount controls bend following; Scale Amount, Z-axis bulging. Default: 0.5 each. Segment Amounts sets per-segment Rotate or Scale overrides, or restores the global value. |
| 6 · Design | SHAPE and COLOR set the appearance of Digit Meta, Digit Segments, In / Out Meta, IK Targets and Options, where built. |
Topology, IK activation and joint additions require Rebuild on an existing instance. Adjustment coefficients, Display, shapes and colors apply live. Per-segment values remain stored when a finger is disabled.