In Module Manager, choose Head in Module Bank, or its instance in Scene Modules. The capture shows a new creation’s defaults: 1 Upper Skull, 1 Lower Skull, with IK, Squash and both jaw controls enabled.
| Callout | Purpose |
|---|---|
| 1 · Side & Colors | Side stays on C, without mirroring. Output Color sets the joint color. |
| 2 · Topology | Upper Skull and Lower Skull set two independent counts, with a minimum of 0. 0 removes that chain; the Manager defaults to 1 / 1. |
| 3 · IK | Adds the IK control, Options, and the ik / neck_target ports. Enabled by default. |
| 4 · Squash | Squash / Stretch adds the deformation control. Bend distributes bending across the stages; Preserve Skull Volume compensates the transverse axes. All three are enabled by default. Couple Neck Volume is disabled by default and requires IK and a connected Neck. |
| 5 · Jaw | Jaw adds the jaw; Second Jaw Control adds Jaw Tip. Both are enabled by default. |
| 6 · Design | SHAPE and COLOR adjust each layer. An Upper or Lower Skull row affects every control in that chain. |
On an existing instance, counts and build options require Rebuild. Shapes and colors update immediately. A disabled option does not build its controls or their outputs. Cheeks use the separate Cheek module.